Continuing to MERGE Instruction with Augmented Reality
Merge AR software uses ‘cubes’ as digital augmented reality teaching aides. The content in the software includes resources for numerous core subject areas such as real time data from NASA on weather, anatomy, cells, energy sources, dinosaurs, geology and simple machines.
Flying High
This grant brings drone technology to elementary school classrooms. Students will get exposure to hand-on content creation, editing and analysis using drone photography and video production.
Esports
Elite Gaming Live (EGL) is an esports platform that delivers an esports league that is fun, competitive, and inspiring for students who admire or want to pursue a career in video game development. Both high school and middle school students will have the opportunity to participate in this growing industry that promotes student engagement, critical […]
Phase II: Using Drones to Teach Program and Problem Solving
This project provides updated drone technology and software with state-of-the-art features to the STEM department programming and computer sciences courses. With these advanced drones, students will be able to program using Python coding, learn multidisciplinary lessons in physics, statistics, engineering and math, and engage in collaborative learning with multi-robot play competitions and challenges.
PLT4M Implementation
PLT4M supports PE departments and athletics with 30 unique lifetime fitness curriculums. The program gives students a foundation program to master basic human movements, the opportunity to build strength through workouts with targeted training and tools to develop lifelong fitness skills.