Interacting IoT Technology into STEM Education
High school students learn about cybersecurity, digital circuits and Internet of Things (IoT) technologies with Micro:Bits and Arduino Explore IoT Kit Rev2. These resources continue to modernize the current STEM curriculum and give the students a more interactive, project-based approach to learning.
Use Virtual Reality to Travel through Space and Time
Students use the VR devices to experience expeditions to times and places such as the Amazon Rainforest, Ancient Egypt and the Roman Ruins, and also study topics such as biomes, clouds and natural disasters. This grant is used to continue to improve the quality of the VR devices and software used so the students can […]
Leveling Up with Lego Spike
The Lego Spike sets allow elementary students in STEM classes to learn engineering and coding. Lessons are tailored for each age level where younger students code and build vehicles and older students learn Python coding and design products to address real-world problems.
Continuing to MERGE Instruction with Augmented Reality
Merge AR software uses ‘cubes’ as digital augmented reality teaching aides. The content in the software includes resources for numerous core subject areas such as real time data from NASA on weather, anatomy, cells, energy sources, dinosaurs, geology and simple machines.
Flying High
This grant brings drone technology to elementary school classrooms. Students will get exposure to hand-on content creation, editing and analysis using drone photography and video production.