Use Virtual Reality to Travel through Space and Time
Students use the VR devices to experience expeditions to times and places such as the Amazon Rainforest, Ancient Egypt and the Roman Ruins, and also study topics such as biomes, clouds and natural disasters. This grant is used to continue to improve the quality of the VR devices and software used so the students can […]
Continuing to MERGE Instruction with Augmented Reality
Merge AR software uses ‘cubes’ as digital augmented reality teaching aides. The content in the software includes resources for numerous core subject areas such as real time data from NASA on weather, anatomy, cells, energy sources, dinosaurs, geology and simple machines.
Trout in the Classroom Program
This program will encourage students to make a connection with their environment and foster engagement with hands-on, community based learning. High school students will be responsible for raising trout from eggs to young adults, before releasing them into Seely’s Pond within the Watchung Reservation.
Skeleton Models
This building set of various anatomical skeletons will allow students at the high school to use hands-on experience to identify patterns, cause and effect relations, body systems, gather data, draw conclusions, and construct explanations regarding the evolution and variations within species.
Enterprise Science
These materials give high school students tools for hands-on learning in the field of Ecology and Environmental Science. Students will work on real-world climate problems by using both science and engineering practices, and also have the opportunity to affect the environment by implementing the new NJ Climate Change standards.